Sound Changes Game v2

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shimobaatar
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Sound Changes Game v2

Post by shimobaatar »

<sàuntxeindjgéimvitù>

[ˌsaʊ̯ndt͡ʃeɪ̯nd͡ʒɨzˈgeɪ̯mviˌtu] > [ˌsãʊ̯nt͡ʃẽɪ̯nd͡ʒˈgẽɪ̯ɱviˌtʉ]

Since the last one was deleted for the board's sake, I'm making this thread to hopefully keep the game going.

I might come back and edit in some general rules/guidelines for anyone who might want to join in the future and who wasn't familiar with the old thread(s).

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<sàuntxeindjgéimvitù>

[ˌsãʊ̯nt͡ʃẽɪ̯nd͡ʒˈgẽɪ̯ɱviˌtʉ] > [ˌsaw̃t͡ʃej̃d͡ʒˈgej̃biˌtːʉ]
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

shimobaatar
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Re: Sound Changes Game v2

Post by shimobaatar »

<sàuntxeindjgéimvitù>

[ˌsaw̃t͡ʃej̃d͡ʒˈgej̃biˌtːʉ] > [ˌsɔ̃ːʃĩːʒˈɟĩbʲiʔˌtʲy]

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

<sáun xéin gjīn bitty>

[ˌsɔ̃ːʃĩːʒˈɟĩbʲiʔˌtʲy] > [suə51n ʃæi35ɲ ɟʝi5m bi1ʔ tʃi2]

Phonology of this language:

Initials:
/m n ɲ ŋ/
/p t ts tʃ cç k/
/b d dz dʒ ɟʝ g/
/f s ʃ h/
/v z ʒ/
/w l r j/

Nuclei:
/i u/
/iə uə/
/e ə o/
/eə oə/
/æ ɑ/
/æi ɑi eu ɒu/

Tones:
1ʔ 2 5 35 51 <aC a ā á à>

Finals:
/N/
/h/
/l r/
/0/

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<sáun xéin gjīn bit ty>

[suə51n ʃæi35ɲ ɟʝi5m bi1ʔ tʃi2] > [sʷʌn˥˩ ʃei˧˥ dʑim˥ bi˩ʔ tɕi˩]

Therefore, language gets rid of schwa diphtongs by replacing them with /ɛ/ and /ʌ/, with eventually palatalizing or labializing of preceding consonant.

Also, palatal nasal is lost after front vowels or turned into /ŋ/ after back and central vowels, being retained only in coda. This cause different coda nasals to become phonemic. /dʒ/ and /ɟʝ/ merge to /dʑ/, and /tʃ/ > /tɕ/ happens analogically. 2 (low) tone merges with 1 (very low) tone.
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

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Frislander
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Re: Sound Changes Game v2

Post by Frislander »

<sáun xéin gjīn bit ty>

[sʷʌn˥˩ ʃei˧˥ dʑim˥ bi˩ʔ tɕi˩] > [fə̃˧˩˧ʂəi˧˥tɕĩ˥˧piʔ˩tɕi˩˧]

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

<sãun xêitnjì bithjí>

[fə̃˧˩˧ʂəi˧˥tɕĩ˥˧piʔ˩tɕi˩˧] > [fõ313 ʂæi353t ɲi53 pit1 çi13]

shimobaatar
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Re: Sound Changes Game v2

Post by shimobaatar »

<sãunxêitnjìbithjí>

[fõ˧˩˧ ʂæit˧˥˧ ɲi˥˧ pit˩ çi˩˧] > [hɔ̃˩˧ɻæː˥˧tji˥˧bi˩c͡çi˩˧]

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

<hon xèi tjìv vik śi>

[hɔ̃˩˧ɻæː˥˧tji˥˧bi˩c͡çi˩˧] > [ŋo1 ɻe:53 tɪβ41 bik1 ɕi1]

Low rising becomes low, i: becomes ɪC (now contrasting with i). Falling has a higher allophone (53) in open syllables, and a lower allophone (41) in closed syllables.

æi > æ: > e:
h > ŋ next to nasal vowels.

Initials
/m n ŋ/
/p t ts ʈʂ ȶɕ k/
/b d/
/f s ʂ ɕ h/
/β l r ɻ j/

Nuclei
/i u/
/i: u:/
/ɪ ʊ/
/e o/
/e: o:/
/ɛ ɔ/
/a/
/a:/
/ai au/

Tones
1 53~41 4 <a à ā>
Finals
/t k/
/h/
/β l ɻ j/

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<hon xèi tjìv vik śi>

[ŋo1 ɻe:53 tɪβ41 bik1 ɕi1] > [ŋu˩ wej˥˧ təw˦˩ bɪk̚˩ ɕi˩]

Happening changes are: /e/ > /i/, /o/ > /u/, /e:/ > /ej/, /o:/ > /ow/; Initial /ɻ/ > /w/, /ɪ/ > /ə/, /i/ > /ɪ/ if coda present, final /β/ > /w/. Also, final t and k are unreleased.
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

shimobaatar
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Re: Sound Changes Game v2

Post by shimobaatar »

<hon xèi tjìv vik śi>

[ŋu˩ wej˥˧ təw˦˩ bɪk̚˩ ɕi˩] > [ˈŋweː˥˧tʲu˧˩βəʔ˩ɕi˩]

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<ngéy tüx wëqx qix>
[ˈŋweː˥˧tʲu˧˩βəʔ˩ɕi˩] > [ˈŋeː˦ty˨wəʔ˨ɕi˨]

Tones are simplified to low vs. high. Palatalizing vowels monophtongize. /β/ > /w/. /w/ lost if bordering other consonant in same syllable.
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

shimobaatar
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Re: Sound Changes Game v2

Post by shimobaatar »

<ngéy tüx wëqx qix>

[ˈŋeː˦ty˨wəʔ˨ɕi˨] > [ˈŋeː˥tyɥəɕɕi]

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

Consonants geminate before short vowels.
These then result in new vowels and reestablish a tone system.

All voiceless sibilants merge into /s/.

<ngēizùijaszisi>

[ˈŋeː˥tyɥəɕɕi] > [ŋeːt5 sui41 jəs2 si2 si2] (confusion with a reduplication of the last syllable maybe?)

/m n ŋ/
/p t ts k/
/f s h/
/j l r w/

/i i: iu ui u u:/
/e e: ə ə: o o: eu oi/
/a a: ai au/

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<ngēizùijaszisi>

[ŋeːt5 sui41 jəs2 si2 si2] > [ɲeːʔ˥ sʷi˥˩ jih˨ ʃi˨ ʃi˨]

Front vowels cause palatalization of preceding consonants: velar/glottal > palatal, alveolar > palatoalveolar, labial > labial + palatal. Coda /s/ > /h/. Coda /t/ > /ʔ/. Diphtong stress is placed on second element if both elements have same height, and are reduced afterwards. Schwa turns to /i/, /u/ or /a/ depending on preceding consonant.
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

shimobaatar
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Re: Sound Changes Game v2

Post by shimobaatar »

<ngēizùijaszisi>

[ɲeːʔ˥ sʷi˥˩ jih˨ ʃi˨ ʃi˨] > [ˈɲîŋɸiˌjìːʃiʃ]

CivilixXXX
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Re: Sound Changes Game v2

Post by CivilixXXX »

<nìnghiyįjihj>
[ˈɲîŋɸiˌjìːʃiʃ] > [ˌɲiŋ˥˩hi.ˈiː˩ʒiʃ]
/ɸ/ > /h/. Glides are dropped between vowels, with next vowel lengthened. Fricatives voiced between vowels. Stress falls on third last mora, and every next third morae gets secondary stress.
/tsʲi¹⁴vʲiː⁵³ʎiks³³ iksʔiksʔiks/

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

<nìng hãei jisih>

[ˌɲiŋ˥˩hi.ˈiː˩ʒiʃ] > [jiŋ41 hɛei53 ji2 ʃi2]

ɲ>j

Final fricatives separate syllables

Adjacent vowels diphthongize (or triphthongize in some cases), with i:: > ɛei, tone sandhi occurs. z ʒ > r j.

Initials:

/m n ŋ/
/p t ts tʃ k/
/f s ʃ h/
/w l r j/

Medials:

/i i: u u: iu/
/ei ou/
/e e: o o:/
/eu oi/
/a a:/
/ai au/
/iui uiu/
/ɛui ɔiu ɛiu ɔui/
/ɛei ɔɛi ɔou ɛɔu/
/ɛia ɔua ɛua ɔia/

Tones:
2 5 41 53 15 <a ā à ã á>

Finals:

/m n ŋ/
/0/

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

<nìng hãei jisih>

[jiŋ41 hɛei53 ji2 ʃi2] > [ʒŋ̩41 ʔhɛi41 ʒi2 ʃi2]

Triphthongs break and result in glottal stops. Lax vowels are deleted, resulting in ejectives for some cases.

ɶʙ ɞʛ
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Re: Sound Changes Game v2

Post by ɶʙ ɞʛ »

Initials:

/m n ŋ/
/p' t' ts' tʃ' k'/
/p t ts tʃ k ʔh ʔ/
/f v s z ʃ ʒ h/
/w l r j/

Medials:

/i i: u u:/
/iu ui/
/ei ou/
/eu oi/
/e e: o o:/
/ɛi ɔu/
/ɛu ɔi/
/a a:/
/ai au/
/m n ŋ/

Tones:
2 5 41 53 15 <a ā à ã á>

Finals:

/m n ŋ/
/ʔ/
/h/
/0/

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