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Sound Changes Game v2
Posted: 10 Aug 2019 23:55
by zyma
<
sàuntxeindjgéimvitù>
[ˌsaʊ̯ndt͡ʃeɪ̯nd͡ʒɨzˈgeɪ̯mviˌtu] > [ˌsãʊ̯nt͡ʃẽɪ̯nd͡ʒˈgẽɪ̯ɱviˌtʉ]
Since the last one was deleted for the board's sake, I'm making this thread to hopefully keep the game going.
I might come back and edit in some general rules/guidelines for anyone who might want to join in the future and who wasn't familiar with the old thread(s).
shimobaatar wrote: ↑01 Sep 2021 23:39
At the beginning of a round, Person A provides a word, including both a phonetic transcription in the IPA and some sort of orthographic representation. For example, I believe this was the beginning of the current round:
All4Ɇn wrote: ↑24 Jul 2021 07:12
New word:
<
honorificabilitudinitatibus>
[hɔnoːrɪfɪkaːbɪlɪtuːdɪnɪˈtaːtɪbʊs]
Person B then takes a turn, applying a few sound changes to the word and showing both the "before" and "after":
VaptuantaDoi wrote: ↑24 Jul 2021 07:48
<
onorificabeletudinitatibus>
[hɔnoːrɪfɪkaːbɪlɪtuːdɪnɪˈtaːtɪbʊs] > [ɔnoreβekaβeletudeneˈtateβo]
Person C then takes a turn, applying a few sound changes of their own, starting from where Person B left off:
Titus Flavius wrote: ↑24 Jul 2021 11:50
<
onorificabeletudinitatibus>
[ɔnoreβekaβeletudeneˈtateβo] > [eɪ̯keɪ̯toˈɾeɪ̯ɾatɯ]
The game continues like this until someone decides to start a new round by providing a new word. In my experience, it's customary to wait until the current round has already been going on for at least a few pages of the thread before trying to start a new one. Also, it usually makes sense to wait until the word has been reduced to just one syllable and not much more can be done with it before introducing a new word.
Players can change the orthographic representation of the word as well. This has never been a strict rule, but again, in my experience, it's customary to wait at least 5-10 turns after the orthographic representation has been changed before changing it again.
Re: Sound Changes Game v2
Posted: 14 Aug 2019 08:23
by CivilixXXX
<sàuntxeindjgéimvitù>
[ˌsãʊ̯nt͡ʃẽɪ̯nd͡ʒˈgẽɪ̯ɱviˌtʉ] > [ˌsaw̃t͡ʃej̃d͡ʒˈgej̃biˌtːʉ]
Re: Sound Changes Game v2
Posted: 14 Aug 2019 08:40
by zyma
<sàuntxeindjgéimvitù>
[ˌsaw̃t͡ʃej̃d͡ʒˈgej̃biˌtːʉ] > [ˌsɔ̃ːʃĩːʒˈɟĩbʲiʔˌtʲy]
Re: Sound Changes Game v2
Posted: 14 Aug 2019 22:02
by ɶʙ ɞʛ
<sáun xéin gjīn bitty>
[ˌsɔ̃ːʃĩːʒˈɟĩbʲiʔˌtʲy] > [suə51n ʃæi35ɲ ɟʝi5m bi1ʔ tʃi2]
Phonology of this language:
Initials:
/m n ɲ ŋ/
/p t ts tʃ cç k/
/b d dz dʒ ɟʝ g/
/f s ʃ h/
/v z ʒ/
/w l r j/
Nuclei:
/i u/
/iə uə/
/e ə o/
/eə oə/
/æ ɑ/
/æi ɑi eu ɒu/
Tones:
1ʔ 2 5 35 51 <aC a ā á à>
Finals:
/N/
/h/
/l r/
/0/
Re: Sound Changes Game v2
Posted: 15 Aug 2019 09:41
by CivilixXXX
<sáun xéin gjīn bit ty>
[suə51n ʃæi35ɲ ɟʝi5m bi1ʔ tʃi2] > [sʷʌn˥˩ ʃei˧˥ dʑim˥ bi˩ʔ tɕi˩]
Therefore, language gets rid of schwa diphtongs by replacing them with /ɛ/ and /ʌ/, with eventually palatalizing or labializing of preceding consonant.
Also, palatal nasal is lost after front vowels or turned into /ŋ/ after back and central vowels, being retained only in coda. This cause different coda nasals to become phonemic. /dʒ/ and /ɟʝ/ merge to /dʑ/, and /tʃ/ > /tɕ/ happens analogically. 2 (low) tone merges with 1 (very low) tone.
Re: Sound Changes Game v2
Posted: 15 Aug 2019 12:19
by Frislander
<sáun xéin gjīn bit ty>
[sʷʌn˥˩ ʃei˧˥ dʑim˥ bi˩ʔ tɕi˩] > [fə̃˧˩˧ʂəi˧˥tɕĩ˥˧piʔ˩tɕi˩˧]
Re: Sound Changes Game v2
Posted: 15 Aug 2019 16:46
by ɶʙ ɞʛ
<sãun xêitnjì bithjí>
[fə̃˧˩˧ʂəi˧˥tɕĩ˥˧piʔ˩tɕi˩˧] > [fõ313 ʂæi353t ɲi53 pit1 çi13]
Re: Sound Changes Game v2
Posted: 15 Aug 2019 18:51
by zyma
<sãunxêitnjìbithjí>
[fõ˧˩˧ ʂæit˧˥˧ ɲi˥˧ pit˩ çi˩˧] > [hɔ̃˩˧ɻæː˥˧tji˥˧bi˩c͡çi˩˧]
Re: Sound Changes Game v2
Posted: 15 Aug 2019 23:05
by ɶʙ ɞʛ
<hon xèi tjìv vik śi>
[hɔ̃˩˧ɻæː˥˧tji˥˧bi˩c͡çi˩˧] > [ŋo1 ɻe:53 tɪβ41 bik1 ɕi1]
Low rising becomes low, i: becomes ɪC (now contrasting with i). Falling has a higher allophone (53) in open syllables, and a lower allophone (41) in closed syllables.
æi > æ: > e:
h > ŋ next to nasal vowels.
Initials
/m n ŋ/
/p t ts ʈʂ ȶɕ k/
/b d/
/f s ʂ ɕ h/
/β l r ɻ j/
Nuclei
/i u/
/i: u:/
/ɪ ʊ/
/e o/
/e: o:/
/ɛ ɔ/
/a/
/a:/
/ai au/
Tones
1 53~41 4 <a à ā>
Finals
/t k/
/h/
/β l ɻ j/
Re: Sound Changes Game v2
Posted: 16 Aug 2019 08:52
by CivilixXXX
<hon xèi tjìv vik śi>
[ŋo1 ɻe:53 tɪβ41 bik1 ɕi1] > [ŋu˩ wej˥˧ təw˦˩ bɪk̚˩ ɕi˩]
Happening changes are: /e/ > /i/, /o/ > /u/, /e:/ > /ej/, /o:/ > /ow/; Initial /ɻ/ > /w/, /ɪ/ > /ə/, /i/ > /ɪ/ if coda present, final /β/ > /w/. Also, final t and k are unreleased.
Re: Sound Changes Game v2
Posted: 16 Aug 2019 09:11
by zyma
<hon xèi tjìv vik śi>
[ŋu˩ wej˥˧ təw˦˩ bɪk̚˩ ɕi˩] > [ˈŋweː˥˧tʲu˧˩βəʔ˩ɕi˩]
Re: Sound Changes Game v2
Posted: 16 Aug 2019 11:42
by CivilixXXX
<ngéy tüx wëqx qix>
[ˈŋweː˥˧tʲu˧˩βəʔ˩ɕi˩] > [ˈŋeː˦ty˨wəʔ˨ɕi˨]
Tones are simplified to low vs. high. Palatalizing vowels monophtongize. /β/ > /w/. /w/ lost if bordering other consonant in same syllable.
Re: Sound Changes Game v2
Posted: 16 Aug 2019 19:29
by zyma
<ngéy tüx wëqx qix>
[ˈŋeː˦ty˨wəʔ˨ɕi˨] > [ˈŋeː˥tyɥəɕɕi]
Re: Sound Changes Game v2
Posted: 16 Aug 2019 23:47
by ɶʙ ɞʛ
Consonants geminate before short vowels.
These then result in new vowels and reestablish a tone system.
All voiceless sibilants merge into /s/.
<ngēizùijaszisi>
[ˈŋeː˥tyɥəɕɕi] > [ŋeːt5 sui41 jəs2 si2 si2] (confusion with a reduplication of the last syllable maybe?)
/m n ŋ/
/p t ts k/
/f s h/
/j l r w/
/i i: iu ui u u:/
/e e: ə ə: o o: eu oi/
/a a: ai au/
Re: Sound Changes Game v2
Posted: 17 Aug 2019 09:31
by CivilixXXX
<ngēizùijaszisi>
[ŋeːt5 sui41 jəs2 si2 si2] > [ɲeːʔ˥ sʷi˥˩ jih˨ ʃi˨ ʃi˨]
Front vowels cause palatalization of preceding consonants: velar/glottal > palatal, alveolar > palatoalveolar, labial > labial + palatal. Coda /s/ > /h/. Coda /t/ > /ʔ/. Diphtong stress is placed on second element if both elements have same height, and are reduced afterwards. Schwa turns to /i/, /u/ or /a/ depending on preceding consonant.
Re: Sound Changes Game v2
Posted: 17 Aug 2019 10:24
by zyma
<ngēizùijaszisi>
[ɲeːʔ˥ sʷi˥˩ jih˨ ʃi˨ ʃi˨] > [ˈɲîŋɸiˌjìːʃiʃ]
Re: Sound Changes Game v2
Posted: 17 Aug 2019 11:32
by CivilixXXX
<nìnghiyįjihj>
[ˈɲîŋɸiˌjìːʃiʃ] > [ˌɲiŋ˥˩hi.ˈiː˩ʒiʃ]
/ɸ/ > /h/. Glides are dropped between vowels, with next vowel lengthened. Fricatives voiced between vowels. Stress falls on third last mora, and every next third morae gets secondary stress.
Re: Sound Changes Game v2
Posted: 17 Aug 2019 20:59
by ɶʙ ɞʛ
<nìng hãei jisih>
[ˌɲiŋ˥˩hi.ˈiː˩ʒiʃ] > [jiŋ41 hɛei53 ji2 ʃi2]
ɲ>j
Final fricatives separate syllables
Adjacent vowels diphthongize (or triphthongize in some cases), with i:: > ɛei, tone sandhi occurs. z ʒ > r j.
Initials:
/m n ŋ/
/p t ts tʃ k/
/f s ʃ h/
/w l r j/
Medials:
/i i: u u: iu/
/ei ou/
/e e: o o:/
/eu oi/
/a a:/
/ai au/
/iui uiu/
/ɛui ɔiu ɛiu ɔui/
/ɛei ɔɛi ɔou ɛɔu/
/ɛia ɔua ɛua ɔia/
Tones:
2 5 41 53 15 <a ā à ã á>
Finals:
/m n ŋ/
/0/
Re: Sound Changes Game v2
Posted: 19 Aug 2019 00:52
by ɶʙ ɞʛ
<nìng hãei jisih>
[jiŋ41 hɛei53 ji2 ʃi2] > [ʒŋ̩41 ʔhɛi41 ʒi2 ʃi2]
Triphthongs break and result in glottal stops. Lax vowels are deleted, resulting in ejectives for some cases.
Re: Sound Changes Game v2
Posted: 19 Aug 2019 01:00
by ɶʙ ɞʛ
Initials:
/m n ŋ/
/p' t' ts' tʃ' k'/
/p t ts tʃ k ʔh ʔ/
/f v s z ʃ ʒ h/
/w l r j/
Medials:
/i i: u u:/
/iu ui/
/ei ou/
/eu oi/
/e e: o o:/
/ɛi ɔu/
/ɛu ɔi/
/a a:/
/ai au/
/m n ŋ/
Tones:
2 5 41 53 15 <a ā à ã á>
Finals:
/m n ŋ/
/ʔ/
/h/
/0/