Search found 1067 matches

by VaptuantaDoi
10 Feb 2024 07:31
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

/p b t d c ɟ k g k͡p g͡b/ p b t d c j k g kp gb /ɸ β s z h/ f v s z h /t͡s t͡ɬ/ z ł /m n ɲ ŋ ŋ͡m/ m n ñ ṇ n̄ /l j ʎ w/ l y ý w /r/ r /i u/ i u /e ø ɤ o/ e ö ë o /æ/ ä /ɑ/ a Next: /t d ʤ ʔ/ /n ɲ/ /θ s ʃ h/ /i e o a/ /ẽ õ/ /Vː/ /dõʤoːtõniʤ ʔɲẽhẽɲ tsahẽ θotʤoːʤiːʃ | niʤinnihʤẽːʤθehiʃ teʃhẽʤnõton || tid...
by VaptuantaDoi
10 Feb 2024 03:12
Forum: Conlangs
Topic: Chwakesha
Replies: 2
Views: 175

Re: Chwakesha

Nice phonology. I especially like the tone system, it's simple but interesting. Most pre-nasalised consonants cannot occur initially, excepting /ᵐb/ which occurs not infrequently (but often unnasalised) Was there a natlang inspiration for this specific feature? Not that I don't think it's realistic,...
by VaptuantaDoi
10 Feb 2024 00:23
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 1678
Views: 347405

Re: (Conlangs) Q&A Thread - Quick questions go here

There's also the Vulgarlang conlang generator which is alright although a bit Standard Fantasy Language-ey. I don't think it is very good at naturalism. And way too European. (Of course, its creator is on this forum and I've already insulted them enough in the thread they made for feedback, so I'll...
by VaptuantaDoi
09 Feb 2024 11:47
Forum: Conworlds & Concultures
Topic: Fredauon Fun Facts
Replies: 99
Views: 5304

Re: Fredauon Fun Facts

Fredauon Fun Fact #13: Evolution on Fredauon is Lamarckian in the following restricted sense: characteristics gradually acquired by use or disuse of certain body parts are inheritable. This is because cells inside organs that are used more frequently or less frequently change their internal buildin...
by VaptuantaDoi
09 Feb 2024 11:41
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 1678
Views: 347405

Re: (Conlangs) Q&A Thread - Quick questions go here

There's also the Vulgarlang conlang generator which is alright although a bit Standard Fantasy Language-ey.
by VaptuantaDoi
09 Feb 2024 07:17
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

/p b t d k g/ p b t d c g /ɸ β s z x ɣ h/ ph bh s z ch gh th /m n ŋ/ m n ng /l ɫ j ʎ w/ l lg dh ł w /r/ r /i iː u uː/ í ī ú ū /ɪ ʊ/ i u /e eː o oː/ é ē ó ō /ɛ ɔ/ e o /æ æː/ á ā /ɑ ɑː/ a au /n/ /t ǃ ǁ ǂ k/ /v θ s ɬ ʃ h/ /e o a/ /é ē è ê/ /h/ assimilates partially in POA to a following central consona...
by VaptuantaDoi
09 Feb 2024 06:11
Forum: Linguistics & Natlangs
Topic: False cognates
Replies: 902
Views: 325319

Re: False cognates

Sequor wrote: 09 Feb 2024 05:28 English juice, French jus 'juice' < Latin iūs 'gravy, sauce, broth'
Spanish jugo 'juice' < Old Spanish xugo < Latin sūcus 'juice'
Ooh, that's a good one. Reminds me of another Romance one:

French y "there" < HĪC
Old Spanish ý "there" < IBĪ
by VaptuantaDoi
09 Feb 2024 00:04
Forum: Conlangs
Topic: Project Tumbleweed
Replies: 20
Views: 2898

Re: Project Tumbleweed

What if I gave PT this: (1) b bm d dn dl ɖ ɖɳ ɖɭ ɟ ɟɲ ɟʎ g gŋ gʟ gʷ gŋʷ gʟʷ ɢ ɢɴ ɢʷ ɢɴʷ mp mpm̥ nt ntn̥ ntɬ ɳʈ ɳʈɳ̊ ɳʈɭ̥ ɲc ɲcɲ̊ ɲcʎ̥ ŋk ŋkŋ̊ ŋkʟ̥ ŋkʷ ŋkŋ̊ʷŋkʟ̥ʷɴq ɴqɴ̥ ɴqʷ ɴqɴ̥ʷ mb m nd n ndl ɳɖ ɳ ɳɖɭ ɲɟ ɲ ɲɟʎ ŋg ŋ ŋgʟ ŋgʷ ŋʷ ŋgʟʷɴɢ ɴ ɴɢʷ ɴʷ p’ pm̥’ t’ tn̥’ tɬ’ ʈʂ’ ʈɳ̊’ ʈɭ̥’ c’ cɲ̊’ cʎ̥’ k’ kŋ̊’ kʟ...
by VaptuantaDoi
08 Feb 2024 21:45
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

Bear in mind that I'm romanising this without knowing what most of the stuff means /◌̥m ◌̥n ◌̥ɲ/ ⟨ hm hn hñ ⟩ /◌̬m) ◌̬n) ◌̬ɲ)/ ⟨ vm vn vñ ⟩ /m n ɲ/ ⟨ m n ñ ⟩ /(◌̬m (◌̬n (◌̬ɲ/ ⟨ cvm cvn cvñ ⟩ /p t t͡s t͡ʃ c k/ ⟨ p t z x j k ⟩ /◌̬p) ◌̬t) ◌̬t͡s) ◌̬t͡ʃ) ◌̬c) ◌̬k)/ ⟨ vp vt vz vx vj vk ⟩ /b d d͡z d͡ʒ ɟ k/...
by VaptuantaDoi
08 Feb 2024 21:32
Forum: Conlangs
Topic: Random phonology/phonemic inventory thread
Replies: 570
Views: 155322

Re: Random phonology/phonemic inventory thread

Some Lakes Plain languages have pretty cool clusters like [nɾ] or [hn] or [mn]. Here's my submission for "minimalist inventory + clusters" /t t͡ɕ k/ /b d d͡ʑ ɡ/ /s x/ /i̝ ɪ ɛ ɐ/ + some tones monosyllabic +/– pre-initial (x t k)(ɛ ɐ) x < *p Syllable structure is CCVVC; the only coda is /x/ ...
by VaptuantaDoi
08 Feb 2024 21:00
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 1678
Views: 347405

Re: (Conlangs) Q&A Thread - Quick questions go here

LinguoFranco wrote: 08 Feb 2024 19:27 [ka˥.na˥]

[ka˩.na˩]

[ka.na]

Those are the underlying tone melodies for each of them. The third one, however, can be rising, falling or low depending on the adjacent morphemes.
That suggests that you have marked H and L tones, and then a separate unmarked tone. Which is perfectly naturalistic.
by VaptuantaDoi
08 Feb 2024 10:27
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 1678
Views: 347405

Re: (Conlangs) Q&A Thread - Quick questions go here

Well, in the case of my conlang, toneless words are realized as low toned in isolation, but only words with a low tone melody, toneless words have different realizations depending on the adjacent tones of other words. In this case, would the low tone still be considered unmarked? I have been ponder...
by VaptuantaDoi
07 Feb 2024 11:52
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

/p b t d tʃ dʒ k kʷ g gʷ/ <p b t d ch j k kw g gw> /f v θ s z ʃ ʒ h/ <f v th s z sh zh h> /m n/ <m n> /l ɹ j/ <l r y> /i ɪ ʊ u/ <ee i oo ew> /e ɛ ɜ ə ə˞ o/ <ay e u a er oe> /aː æ ɑ ɑ˞/ <ah a o ar> Ambiguous sequences resolved with a hyphen /aː diɪ̯d nɑt hæjə̯v sɛkʃuəl ɹəlɛi̯ʃənz gʷiɪ̯θ dæjə̯t gʷʊmən...
by VaptuantaDoi
07 Feb 2024 09:30
Forum: Conlangs
Topic: (Conlangs) Q&A Thread - Quick questions go here
Replies: 1678
Views: 347405

Re: (Conlangs) Q&A Thread - Quick questions go here

So, if a language has a simple tone system (let's say just high and low), would there be a difference between a low tone melody and a toneless melody? Well, it depends on the language. Usually speaking, if a language has a fairly uncomplicated binary low/high tone distinction, low tone is unmarked....
by VaptuantaDoi
06 Feb 2024 12:00
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

/p pʰ b t tʰ d k kʰ g kʷ kʷʰ gʷ/ ⟨ p ph b t th d k kh g q qh w ⟩ /s z x ɣ h/ ⟨ s z j v h ⟩ /m n ŋ/ ⟨ m n ng ⟩ /l j w/ ⟨ l y u ⟩ /r/ ⟨ r ⟩ /i iː u uː/ ⟨ i iy o ou ⟩ /a aː/ ⟨ a ae ⟩ Next: /p k ʔ/ /b d̺/ /ɗ̻ ɗ̺/ /m n̻ n̺ ɲ ŋ/ /s̺/ /ʋ ɫ̻ ɾ̺/ stressed vowels: /i ɛ o a/ unstressed vowels: /ɨ ɐ/ All conson...
by VaptuantaDoi
05 Feb 2024 12:01
Forum: Conlangs
Topic: Random phonology/phonemic inventory thread
Replies: 570
Views: 155322

Re: Random phonology/phonemic inventory thread

Probably what eastern Grasslands Click languages will look like:

Code: Select all

 p       k ʔ
 b   d̺
   ɗ̻ ɗ̺
 m n̻ n̺ ɲ ŋ
     s̺
 ʋ ɫ̻ ɾ̺

i
ɛ   o
  a
by VaptuantaDoi
05 Feb 2024 08:51
Forum: Games
Topic: Romanization game #2
Replies: 3385
Views: 311163

Re: Romanization game #2

Nice inventory. Like polynesian but with /f r/. /p t k ʔ/ ⟨ p t k h ⟩ /f v s h/ ⟨ f v s j ⟩ /l/ ⟨ l ⟩ /r/ ⟨ r ⟩ /m n ŋ/ ⟨ m n g ⟩ /i u/ ⟨ i u ⟩ /e o/ ⟨ e o ⟩ /a/ ⟨ a ⟩ Next – Nuxalk but the stops are fricatives, the ejectives are stops and clicks, the fricatives are approximants and the approximants...
by VaptuantaDoi
05 Feb 2024 08:23
Forum: Conlangs
Topic: Ai 12.0 (still a Lakes Plain language)
Replies: 10
Views: 562

Re: Ai 12.0 (still a Lakes Plain language)

I will also point out that all of the attested Lakes Plain microinventories still hold to the typological generalization whereby pairs of consonants of the same PoA are distinguished by MoA, something that seems to be an organizing principle for even the smallest inventories - e.g. Rokotas with the...
by VaptuantaDoi
04 Feb 2024 09:14
Forum: Conlangs
Topic: Ai 12.0 (still a Lakes Plain language)
Replies: 10
Views: 562

Re: Ai 12.0 (still a Lakes Plain language)

The only further I can see /b t d ɸ s/ going would be the loss of /t/, merging with /s/. At what point would people just be talking static? If there is to be a phonemic bounce-back to a larger inventory, I imagine there could be potentially strange phonemes to derive until a most balanced state, li...
by VaptuantaDoi
04 Feb 2024 06:16
Forum: Conlangs
Topic: The Click languages
Replies: 9
Views: 893

Re: The Click languages 2: Return of the Clicks

Who wants to completely restart this family from scratch? I do! Also since I find it amusing I will be making proto-Click2 peoples unreasonably advanced, with unanalysable words for things like "earplug" and "download speed" and "ballpoint pen". Presumably modern Click2...