No, it's not.
Con-Script Development Centre
- Thrice Xandvii
- runic
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Re: Con-Script Development Centre
I think you mean Latin-inspired, then. Some of the letters look like Latin letters, and some of them even match up (<n b h y z l>), but others don't sound like what they look like (<ɑ d µ s o c ə> are pronounced /f p ɹ ʒ w i u/), so I wouldn't consider it a modified Latin script.Thrice Xandvii wrote: ↑08 Jan 2018 02:49Gonna assume you are being sarcastic... somehow?
Cuz, if you aren't, I just ask you to look in the spoiler:Spoiler:
The creator of ŋarâþ crîþ v9.
- Thrice Xandvii
- runic
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Re: Con-Script Development Centre
My thoughts precisely. I mean, if that weren't the case then kanji as used in Japanese wouldn't be considered related to Chinese characters because many of them are now pronounced very differently.
Re: Con-Script Development Centre
Is there any proper way to start establishing a neat documentation of script?
So someone asked me for details of my script but I find that I don't even know how to start explaining this. Like, I can list all of the alphabet but I'm not so sure what to tell after that. It's been years of me developing and making changes of my script but shame that I have never considered to make a well explained documentation. Any ideas, since I have never/rarely see script documentation before?
So someone asked me for details of my script but I find that I don't even know how to start explaining this. Like, I can list all of the alphabet but I'm not so sure what to tell after that. It's been years of me developing and making changes of my script but shame that I have never considered to make a well explained documentation. Any ideas, since I have never/rarely see script documentation before?
- Thrice Xandvii
- runic
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Re: Con-Script Development Centre
What kind of script do you have that defies description? It would seem to me that most types should be fairly easy to discuss in generalities, at least...
Re: Con-Script Development Centre
The descriptions are more synchonic than diachronic...
The functioning of this writing dedicated to this language is interesting, and practical...
Kinships are putative and indicative, and, in terms of constructed languages, a kind of self-celebration...
The functioning of this writing dedicated to this language is interesting, and practical...
Kinships are putative and indicative, and, in terms of constructed languages, a kind of self-celebration...
Re: Con-Script Development Centre
You can take a look at Omniglot for how they describe various writing systems.
- Thrice Xandvii
- runic
- Posts: 2698
- Joined: 25 Nov 2012 10:13
- Location: Carnassus
Re: Con-Script Development Centre
...what does any of this mean in the context of this discussion?
Re: Con-Script Development Centre
No, it has nothing to do with what's being said. The question was how to describe a script; putative and indicative kinships which are a kind of self-celebration have nothing to do with the question. Unless, of course, this is a reply to some other post, in which case I am mistaken.
Anyway, to answer the question, first, list the base letters and describe their pronunciations and graphical/positional relationships with other letters, if any (if they link together, or if they have initial/final/etc. forms.
Then list the modifying signs, if any, their pronunciations or how they modify the base letters, etc., and how they interact with other letters or signs, etc.
Might I suggest my own description of the Khmer alphabet as an example of an in-depth description of a script?
Anyway, to answer the question, first, list the base letters and describe their pronunciations and graphical/positional relationships with other letters, if any (if they link together, or if they have initial/final/etc. forms.
Then list the modifying signs, if any, their pronunciations or how they modify the base letters, etc., and how they interact with other letters or signs, etc.
Might I suggest my own description of the Khmer alphabet as an example of an in-depth description of a script?
Re: Con-Script Development Centre
Thrice Xandvii wrote: ↑14 Jan 2018 08:21 What kind of script do you have that defies description? It would seem to me that most types should be fairly easy to discuss in generalities, at least...
Well it's fairly easy to tell what it is, but I'm kinda stuck on what to do with all of these alphabet or "how to play this script"-question thing. I'll try to explain what I know:clawgrip wrote: ↑15 Jan 2018 15:06 Anyway, to answer the question, first, list the base letters and describe their pronunciations and graphical/positional relationships with other letters, if any (if they link together, or if they have initial/final/etc. forms.
Then list the modifying signs, if any, their pronunciations or how they modify the base letters, etc., and how they interact with other letters or signs, etc.
Might I suggest my own description of the Khmer alphabet as an example of an in-depth description of a script?
What I have here is a simple alphabet with a strict stroke order governs on how to write. Because of the stroke order, there's some kind of rules on what may and may not be joined as a single stroke or unified glyph. The alphabet mostly looks similar one another and one could identify what things are by looking the surrounding character or examine what strokes on how is that written. The problem here that I'm not quite sure on how to start making a breakdown of those rules since I intuitively doing this. Well I already noticed that there are some kind of trend/pattern on what and what not, which maybe I'd decide to rigorously look on it later.
That resource you linked is useful, I gotta look for it more.
Re: Con-Script Development Centre
I think you may need to closely look at the rules and figure out the pattern first. If you're doing it intuitively, great, but you'll have a really hard time describing something you only know through intuition.
Can you post a few samples of your script and some characters that can and can't go together?
Can you post a few samples of your script and some characters that can and can't go together?
Re: Con-Script Development Centre
I spent this afternoon trying to update my Otvei script. Here is what the old version looks like:
And here's the new version:
It now has glyphs of equal height. The dots are circular, and the spaces are narrower. The curved strokes resemble how the glyphs would be written by hand.
I think this version looks better, but unfortunately it takes forever to write. The old version is a type-able font, but a font for the new version would be nearly impossible to make.
And here's the new version:
It now has glyphs of equal height. The dots are circular, and the spaces are narrower. The curved strokes resemble how the glyphs would be written by hand.
I think this version looks better, but unfortunately it takes forever to write. The old version is a type-able font, but a font for the new version would be nearly impossible to make.
Re: Con-Script Development Centre
I actually think the original variable height one looks pretty good, but I think these could easily coexist as just different styles of the same script.
What would make it impossible to make a font?
What would make it impossible to make a font?
Re: Con-Script Development Centre
Each glyph represents a syllable, including onset and coda consonants. They all have to fit together nicely. If I made curved strokes, they wouldn't fit together. I would have to individually draw each possible glyph, and even then, I wouldn't be able to quickly type it.
Re: Con-Script Development Centre
Unur mat pungkabu egu rĭnerdalu ḅim xudenang.
Nothing is impossible if you try hard (enough).
I never thought I would be able to make a font of this cursive script, and yet, here it is.
Re: Con-Script Development Centre
You can make a syllabary very easy to type with opentype rules and things. You'd add it as a features file to the font, and put all your substitutions in there, so you'd type "twonk", but when you hit the k at the end, the text turns into your whole syllable character. Well, what you'd more likely see is "t", "tw", <character for syllable "two">, <character for syllable "twon">, <character for syllable "twonk">. I found this wonderful tutorial series that goes through the process and explains various cool features. That link will drop you right on the one that explains exactly the feature you'd need. I imagine clawgrip could probably go into much more depth than I can.
Re: Con-Script Development Centre
I have to say, it has nice kerning. Is it an alphabet or something else?
Ooh, I'll have to try that. Thanks for the resource!OTʜᴇB wrote: ↑23 Mar 2018 21:55 You can make a syllabary very easy to type with opentype rules and things. You'd add it as a features file to the font, and put all your substitutions in there, so you'd type "twonk", but when you hit the k at the end, the text turns into your whole syllable character. Well, what you'd more likely see is "t", "tw", <character for syllable "two">, <character for syllable "twon">, <character for syllable "twonk">. I found this wonderful tutorial series that goes through the process and explains various cool features. That link will drop you right on the one that explains exactly the feature you'd need. I imagine clawgrip could probably go into much more depth than I can.