A Shattered World

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Eivuhekoi
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A Shattered World

Post by Eivuhekoi »

Table of Contents
  1. Introduction

THE BELOW IS OUT-OF-DATE INFORMATION, BUT I HAVE CHOSEN TO KEEP IT HERE FOR HISTORICAL PURPOSES.
Preamble
A Shattered World is a world building project that I have been working on for the better part of four years now. What originally started as an attempt at writing a short story turned into a novel and then eventually the background story began to grow much more rapidly than the main story. At this point I realized that I actually found world building more enjoyable than writing the actual story and thus A Shattered World came to be.

The project itself has been through many iterations and, due to my rather poor ability to write ideas down, has changed much from its earliest forms and continues to change more and more. At this point I am sure that this project will never be truly finished and I will probably continue working on it for most of my life, assuming that I don't suddenly loose interest in world building or just no longer have time for it.

As to why I made this topic? Well, I was info-dumping about said project on a Discord server......and I got annoyed at the message length being too short. Also since the server was for another project I didn't want to continually fill it up with unrelated stuff. So now I shall dump it all here instead!

Introduction to Nakapa
A Shattered world is the story of the world of Nakapa, which through its history has been marked by great changes to the entire foundation of the world, which have left it a shell, unable to sustain much of stability.

Nakapa in its current state exists as a world made of countless floating islands, called "shards of Nakapa" or just "shards", that are surrounded by a thick fog made of volatile primordial essence. The known world consists of Shard-Clusters centered around a large gravity vortex named the Eye of Nakapa. This known part of the world is alternatively known as the Eye's Reach, and the areas around it are the Far-Fog, which remain largely unknown. The fog itself, despite its volatility, is home to plenty of creatures, collectively referred to as Fogborn to differentiate them from Shardborn creatures, which are rather self-evidently creatures living on shards.

Stable factions are mostly a thing of the past due to enforcing control over large territories being rather difficult without a liberal use of tools know as "Stabilazers", which aren't exactly easy to manifacture. Currently the largest faction is the Grand Council, which itself is made up of the semi independent states of:
  • Republic of Lineli
  • Technocracy of Anímait
  • Factory
  • Confederacy of Majaka
  • Hekapek
Dispite their seemingly solid control, the Council is actually rather weak, and in a near constant state of falling apart. As such various smaller factions have managed to gain a relatively good amount of influence over their own territories. The most worked on out of these are:
  • Hollow, a fervently isolationist state that has seemingly spent most of their limited resources on constructing the greatest defensive fortifications in all of Nakapa, known colloquially as the Halls of Lead
  • Free-Lighthouses' Union, which, while seemingly like a right and proper faction, is in truth only a thin facade over the criminal underworld of Nakapa. Territory-wise speaking the FLU is the smallest faction, as their territory mainly consists of small lighthouses (structures situated within the fog to guide travelers through it as safely as possible.)
Even if what I have told you may make Nakapa seen like a lively world, In its essence it's dead, and the its inhabitants can only wonder, "what kind of future is there for the corpse of a world?"

[I'll continue this later, the time is 23:54 currently, and I am falling asleep]
Last edited by Eivuhekoi on 10 Oct 2024 13:07, edited 7 times in total.
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Re: A Shattered World

Post by conlang-creature »

You've done a good job at making the world feel both alive and hollow. At least I think so.
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Re: A Shattered World

Post by lurker »

conlang-creature wrote: 11 May 2024 23:43 You've done a good job at making the world feel both alive and hollow. At least I think so.
I agree. It reminds me of Dark Souls
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Re: A Shattered World

Post by Arayaz »

Quite pretty, Eivu! I do love me some existential angst and slow decline. And it's nice to see you here on the CBB at last!
ṭobayna agami-yo ni, alibayna ṭojə-yo ni...

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Re: A Shattered World

Post by Eivuhekoi »

Arayaz wrote: 12 May 2024 00:02 Quite pretty, Eivu! I do love me some existential angst and slow decline. And it's nice to see you here on the CBB at last!
The existential angst has definitely been a theme through out most versions of this project, although between the initial attempt at writing a novel and this more world-building focused time, it was a lot less "enforced". The theme of "existential dread/angst" as a whole I've noticed to be just something that naturally forms in most of my creative writing works.

The slow decline is a theme certainly, but not one that I had focused actively on per say. In my mind, the secondary main theme of A Shattered World has always been "Mistakes and Hubris". However, I am not sure if I can truly call this a main theme since it has mostly only been visible in the story of Aminu, Osila and Atvína (a character who hasn't been mentioned before but was responsible for both healing Aminu's fatal disease and bringing them under the mentorship of the Okánet).

That sentence wont make sense to people without access to the Discord server that I info-dumped on before making this board/post/topic. I will explain it properly here too at a future point. In short, Aminu was a character who turned tyrannical as they were taught, from a young age, that they were a chosen one of a (made up) prophesy.
lurker wrote: 11 May 2024 23:58
conlang-creature wrote: 11 May 2024 23:43 You've done a good job at making the world feel both alive and hollow. At least I think so.
I agree. It reminds me of Dark Souls
I'm happy to see that the theme of the world being "hollow" or "dead" is still noticeable, even if the world technically does have life in it. While I haven't used Dark Souls as a target of how my world should be, it undoubtedly has had a major inspiration on my work. The universe of Dark Souls, and Bloodborne, are my favourite "world-building" things. The only thing to surpass them is the work of Tolkien (I know very original) for bias reasons. (The first long fantasy book I read was The Hobbit, and Middle-Earth was a large part of my Childhood).

There do exist some parts that seem to be straight taken out of Dark Souls, even though their development is mainly coincidental (unless you count subconscious influence). For example, the beginning state of Nakapa was a world made purely of ash, which is very similar to the ending state of the world of Dark Souls (which can be seen in the Ringed City DLC of Dark Souls 3). However, the reason as to why it's like this in Nakapa was that the original novel-concept had a theme of a recursive time-loop at the end/beginning of which one of the main characters realizes that Nakapa can only be "saved" from its decline by burning the World-Tree, but this only begins the time-loop once more, and all the events repeat. (at that point of the projects lifespan the World-Tree was still a thing, although it had like been transported to a pocket dimension thing, I am no longer sure what I had it as and to be honest it doesn't matter anymore).
---------
Damn, these texts are really essay length aren't they? Apologizes.
I am not entire sure as to how I should continue updating this. I think posting "biographies" or "descriptions" of various things as replies to the original post may help organize them somewhat. The main issues to this being that I am not entire sure if I am able to link to replies in the original post (as if they are just scattered through out the replies, the organization is of no use), or if I can change the Re: A Shattered World to something else for it to be the "title" of the description. For example, if I made a post about The Shapers, I would replace it with that text.

Also I apologize in advance for any potential writing mistakes that I may make. Carelessness errors are very much something I struggle with.
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Re: A Shattered World

Post by thethief3 »

Eivuhekoi wrote: 11 May 2024 22:54 Even if what I have told you may make Nakapa seen like a lively world, In its essence it's dead, and the its inhabitants can only wonder, "what kind of future is there for the corpse of a world?"
But why is it this way? You haven't given us any reason to believe that. Remember show don't tell.
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Re: A Shattered World

Post by Eivuhekoi »

thethief3 wrote: 12 May 2024 08:57
Eivuhekoi wrote: 11 May 2024 22:54 Even if what I have told you may make Nakapa seen like a lively world, In its essence it's dead, and the its inhabitants can only wonder, "what kind of future is there for the corpse of a world?"
But why is it this way? You haven't given us any reason to believe that. Remember show don't tell.
Yeah, I should probably begin by explaining that since the only explanation currently exists in the server I mentioned in the original post.
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Re: A Shattered World

Post by lurker »

Damn, these texts are really essay length aren't they? Apologizes.
I am not entire sure as to how I should continue updating this. I think posting "biographies" or "descriptions" of various things as replies to the original post may help organize them somewhat. The main issues to this being that I am not entire sure if I am able to link to replies in the original post (as if they are just scattered through out the replies, the organization is of no use), or if I can change the Re: A Shattered World to something else for it to be the "title" of the description. For example, if I made a post about The Shapers, I would replace it with that text.
You can link to replies in the OP (or any other post). Just right click the reply title and copy the URL. My own Lonely Galaxy project is presented this way, a single thread, with lore and stories as replies, and a list of links to lore and story posts in the OP that gets updated when I post new replies.
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How the modern Nakapa came to be

Post by Eivuhekoi »

It is said that Nakapa has died twice. First at the hands of a shaper, then from by actions of the wanderers
The story of Nakapa cannot be explained without mentioning the two most important events of its history. These being the Arrival of Pujinën and the Shattering.

Pujinën, and the shaping of Nakapa
Nakapa in it's true and original state was a world made of ash, in which primordial magic flowed freely. Despite this the world wasn't devoid of life, as the it was populated by beings called Ashfolk, who ever immortal constructs composed of ash that had gathered around cores of primordial magic. The Ashfolk lived simple lives, as neither death nor life was a worry for them, they simply existed and occasionally chose to merge back into the ash that made up the ground they walked on.

This changed when a shaper known as Pujinën, or later The Ashen One, arrived in Nakapa. Shapers, named for their tendency to modify (or shape) worlds and beings they come upon, are a mysterious group of seemingly inter-dimensional beings with an apparent innate ability to bend reality to their will.

Pujinën was ambitious, even for shaper standards. They weren't satisfied with just the prospect of lightly changing a world before moving on. They wanted to truly mark their work, and when they arrived to Nakapa, they decided that it was the world that they would shape. However try as they might, no reshaping they tried would last long, as the volatile primordial magic transformed it back into ash. Attempts at directly modifying the magic were met with similar results. After much trial and error, Pujinën decided that the only way to shape Nakapa was to bind all the magic to a single storage vessel, and the only thing resilient enough for the task proved to be Pujinën themself. An as such, Pujinën shaped themself into a giant world-tree which would later become known as the Ashtree. Although Pujinën's goal was to bind all magic, they were only partly successful, as while most of the primordial magic was bound, not all of it was. As such the Ashfolk continued to exist, although they weren't unaffected.

With a lot of the primordial magic now bound to the Ashtree, the world of Nakapa began to change into a more earth-like environment. As this diverted the path of Nakapa from what would've been natural for it, this is referred to as the first death of Nakapa, although this term is only mainly used by me when describing it. In universe the details of this event have largely been lost to time, as it happened countless eras before the modern era, or even the time of the Shattering. The only knowledge of Pujinën, and their reshaping of Nakapa, survived via the wanderish mythology, albeit heavily distorted.

The Rise and Fall of the Wanderers
Wanderers are what became of the Ashfolk living the closest to the Ashtree. Despite Pujinën not having directly shaped them, their close proximity to the Ashtree as enough for them to be affected. In the mythology of the wanderers, this event is distorted to Pujinën arriving to Nakapa, planting the seed of the Ashtree before leaving. The wanderers then emerge from the trees roots.

As the indirect creations of Pujinën, their appearance changed from a one of ash, to a form resembling a humanoid tree (mirroring the appearance of Pujinën). With their new form came new challenges, with the most major being life and death. As at their core, wanderers were still made of volatile primordial magic, this meant the their bodies were slowly being eroded over time, until they died. (this had similar effect comparable to aging in humans)

For a long time, the society of wanderers was centralized, similar to the society of their Ashfolk-ancestors, but this changed when they discovered that the magic stored within the Ashtree could be utilized via a technique called wishing. This technique sort of resembles prayer, in that one wishes for the Ashtree to do something, but wit the major difference that the use of it can be improved through teaching and practice. As the wanderers researched more about wishing, it eventually lead the the formation of a clergy caste, made of the most powerful of the wanderers, who then consolidated power, thus forming the first centralized state in Nakapa: Moitmait, with it's capital being the village of Moiffe, which was most closest to the Ashtree. This began the Okánet-era, or the Wanderish Golden Age.

The founding of Moitmait split the world into its first two faction divisions: The Central Lands (often just referred to as "Moitmait") and the Far-Lands. The Far-lands, due to the great distance, were mostly left out of all major events of the Wanderish Gold Age. The Golden Age itself lasted from the founding of Moitmait all to way to the Tree-Sickness.

Tree-Sickness and Prophesy of the Ash-Speaker
Tree-Sickness refers to the period of time, where over-use of magic by the wanderers caused the Ashtree to weaken. As it was something of a load bearing pillar for the entire world, the weakening of the Ashtree caused an increase in all sorts of disasters. To quell the populaces fears, the Okánet began promoting a rumored prophesy that a certain person, called Ash-Speaker, was going to arrive and heal the Ashtree, thus saving the entire world. Naturally, as this prophesy is nothing more than a lie created by the Okánet in hopes of preventing mass panic, nothing happens for a while, until the populace gets so anxious that the Okánet, having painted themselves into a corner with said prophesy, is forced to select someone as the "chosen one".

Rise of Aminu, the Tyrant King
Moiffe Aminu Atviseilfe (born: Mojost Aminu), originally from the small outskirt village of Lineli, came under the mentorship of the Okánet in their youth as their brother Mojost Osila agreed to an offer by Atvife Atvína that in exhange for the healing of Aminu of their life-long fatal disease, they would be given to be raised among the Okánet.

The Okánet, in desperate need of a savior-figure, proclaimed that Aminu was the Ash-Speaker of prophesy. Aminu was thus raised with the belief that they were the chosen one, and that they alone could save the Ashtree, which naturally caused them to develop a rather twisted view of themself. However, to their dismay, the Okánet didn't give them the level of power they felt they deserved. As such, Aminu used their fame and respect among the population in-order to proclaim that since they as Ash-Speaker were destined to heal the Ashtree, they should also rule, as "through them (Aminu) the will of the Ashtree was made material". Aminu forces the Okánet to recognize them as the true leader of the wanderers, under threat of a civil war. Aminu becomes paranoid that the Okánet may attempt to retake power and attempts to prevent such attempts by banning the use of wishing from everyone but a select few of their inner-circle.

The Wishing-ban results in the the Ashtree starting to heal, and Aminu is celebrated as a savior, but it does nothing to ease Aminu's growing hunger for power, and their rising paranoia. Aminu reaches tipping point a group of wanderers begin to advocate for an alternative religion than what the wanderers have traditionally believed. Instead of worshiping the Ashen One through worship of the Ashtree, these wanderers claimed that there existed other beings with similar power, and claimed that a being known as the Ancients was in-fact more powerful if not equal to the Ashen One. This Ancients was in-fact another shaper, later named Vanahai, Creator of Hiveminds.

The Fall of the Wanderers, and the Shattering
As much of Aminu's power was based on the belief that they were connected to the only true god, they don't take this splintering of faith well, and in their paranoia stricken madness, they put into effect a state of total marshal law. This period is known as the Years of Blood. During which great witch-hunts and purges against anyone deemed a threat to Aminu, and their followers. However, despite how brutal Aminu was, some believed that they weren't brutal enough, which leads to the creation of a semi-secret society called Order of Saviours. However, they don't really become prominent until after the Shattering.

Naturally, Aminu's tyrannical actions aren't met without resistance and a rebellion forms, headed by none other than Aminu's own brother, Osila. The rebellion remains fairly underground as they gather numbers. Eventually tension builds up until a war begins between Aminu's forces and Osila's Freedom Army with the Burning of Moiffe, this war is known as the Wanderish Civil War. The civil war lasts for around five years before entering a seemingly unbreakable stand-still. The idea that the entire civil war should be decided by a duel between the leaders of the opposing sides, and with seemingly no other options both Osila and Aminu agree. Naturally neither truly believed that a duel could end the war, but the prospect of killing the highest of rank of their opposing forces was enough. The place for the duel is decided to be the hill upon which the Ashtree stood, as it was the holiest site to the wanderers and thus victory there would be symbolic of victory everywhere.

At the beginning of the duel Aminu and Osila seem to be equally matched, but as the duel goes on it becomes apparent that Osila is the better fighter. Enraged, Aminu does something unprecedented and uses the power of wishing to wish Osila dead. This wish is granted, and lightning strikes Osila vanishing them into thing air. Unfortunately, this act used such a large amount of primordial magic and was performed at such a close proximity to the Ashtree that it's enough to send the already weakened tree over the edge, and it dies and falls over. As it falls over, its roots are pulled out of the ground, which causes massive canyons to form across the world. In addition all the primordial magic inside the Ashtree is unleashed in a large burst, causing the entire world to fracture into countless floating islands, that get separated from each other by the pressure wave of the magic explosion. Between these islands forms a dense fog made of the primordial magic that was released from the Ashtree, although in a slightly diluted state. This event is known as The shattering of Nakapa or just the Shattering for short, which also marks the end of Moitmait

Nakapa after the Shattering
The period right after the shattering is known as the Eras of Chaos, during which various factions attempted to and failed in trying to fill the power vacuum left by the sudden collapse of Moitmait. The failings were mainly due to the fact that the fog renders exerting power over multiple shard-clusters (like planet systems, but with shards, and no central star), or in some cases even multiple shards of the same cluster, hard or near impossible. Not only does one have to worry about the various creatures that have somehow managed to adapt to the fog, the fog itself is often a massive hurdle to over come when it comes to travel in the world of Nakapa.

Before the invention of fog-anchors, also known as stabilizers, travel was hindered by the fact that reality within the fog is unstable, also as if it is starting to break down. Objects, and creatures. disappear and reappear in different places (this also affects smaller shards, large shards seems to be unaffected), pathways seem to be unreliable as two routes never seem to end up in the same place (this was slightly alleviated by Lighthouses). Some creatures have seemingly adapt to the unpredictability of the Fog, and large leviathans appear to be immune to most of it's effects in a similar vain to large shards.

The instabilities become stronger when one travels closer to the Eye of Nakapa, that lies in the center of the known world, and likewise seem to become weaker when one travels away from the Eye's Reach. However, the frequency of shard-clusters grows fewer the further one gets from the Eye, and the size of the creatures inhabiting the fog seem to grow. Thus this forms something of a natural boundary that forces people to stay in close proximity to the Eye's Reach. Thus the world is split into three parts:
  • The Eye's Reach. The area closest to the Eye of Nakapa, in which most of the factions of the known world are found.
  • The Far-Fog. The area closest to the Eye of Nakapa, but outside the Eye's Reach. As the borders of the Eye's Reach are rather loosely defined, so are the borders of the Far-Fog.
  • The Mist-Void. The area outside even the Far-Fog, where nothing but leviathans, sparse shard clusters and fog are found.
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Re: A Shattered World

Post by Eivuhekoi »

Links to language posts
Here are just some links to the language posts I've made over at the conlangs board. Most will probably be contained under the same topic of Mist-Ashen as most language in A Shattered World are descendant from it so I see no reason to clutter the board with topics for each of them individually.
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Re: A Shattered World

Post by Visions1 »

This would make good lore for a video game. Nicely done.
At work. Will be back.
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Re: A Shattered World (Rework to come)

Post by Eivuhekoi »

Greetings people!

I have returned from a long, and mostly unplanned, hiatus. And now this here thread is wildly out of date. In addition, the whole project is in need of a major clean up, since at this point it consists of 5 years worth of ideas all put into a big pile.

Might move that to another post, or keep to this one in case the former would be against the rules.
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Re: A Shattered World (Rework to come)

Post by TBPO »

Eivuhekoi wrote: 13 Sep 2024 11:04 Greetings people!

I have returned from a long, and mostly unplanned, hiatus. And now this here thread is wildly out of date. In addition, the whole project is in need of a major clean up, since at this point it consists of 5 years worth of ideas all put into a big pile.

Might move that to another post, or keep to this one in case the former would be against the rules.
I think that the best option is staying in this thread.
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Re: A Shattered World (Rework to come)

Post by Eivuhekoi »

Makes sense. Also I after posting that I remembered that you can actually link to individual posts in a thread. So, I can just edit the out of date first post to have a link to the new "first post"
TBPO wrote: 13 Sep 2024 18:22
Eivuhekoi wrote: 13 Sep 2024 11:04 Greetings people!

I have returned from a long, and mostly unplanned, hiatus. And now this here thread is wildly out of date. In addition, the whole project is in need of a major clean up, since at this point it consists of 5 years worth of ideas all put into a big pile.

Might move that to another post, or keep to this one in case the former would be against the rules.
I think that the best option is staying in this thread.
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Re: A Shattered World

Post by HolyHandGrenade! »

Omg this is wicked. My worldbuilding is so tame.
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Re: A Shattered World

Post by eldin raigmore »

HolyHandGrenade! wrote: 14 Sep 2024 02:01 Omg this is wicked. My worldbuilding is so tame.
What they said!
I want to follow this.
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Re: A Shattered World

Post by TBPO »

eldin raigmore wrote: 20 Sep 2024 23:21
HolyHandGrenade! wrote: 14 Sep 2024 02:01 Omg this is wicked. My worldbuilding is so tame.
What they said!
I want to follow this.
[+1]
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Re: A Shattered World

Post by Eivuhekoi »

Greetings!

So, this thread has been rather quiet for a while, despite me saying that I was going to make an update here. Truth be told, this has been because I have actually changed the method of how I "distribute" my worldbuilding. I was going to make an update about it here, but I faintly remember the rules potentially banning self-promotion, which it would constitute as. I wasn't sure if that was the case, but I think it's better to be safe than sorry.

So, currently I do have a backlog of posts to make here, but as the format is different from the BBCode used here, I will have to convert it. Thus it may take a while for them to be put here too. Hopefully this is understandable, and I am apologize for the prolonged silence.
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Re: A Shattered World

Post by Eivuhekoi »

HolyHandGrenade! wrote: 14 Sep 2024 02:01 Omg this is wicked. My worldbuilding is so tame.
Eh, I think the way it's presented here might distort the scale of the project. Sure, I have a lot of grand ideas, but the actual work put into realizing them in writing is much less. Also, when looking at this keep in mind that the project has been in the works for a LONG time, like as of today it's about four years old. Not to say that you are wrong in thinking that it's "wicked", I do like that my world-building is interesting to you. I just wanted to make it clear that the size of the project is more of a result of it being old, and not because I'm inherently good at world-building (not that I think that I am or that I think that you think that I am).

Was this an unnecessary response? Potentially. Also I'm not saying this to be "humble", cause I very much am not a humble person.
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