(C&C) Q&A Thread - Quick questions go here

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Re: (C&C) Q&A Thread - Quick questions go here

Post by Dormouse559 »

Creyeditor wrote: 16 Sep 2024 22:41 I have been thinking about flat earth theory a lot. Conworlding-wise there is usually a way to make weird stuff work. So, would a space colony on a proto-planetary disc be possible at all? This would be the closest 'realistic' thing that I could think of.
What kind of setup are you imagining? At first blush, I wouldn’t think of a protoplanetary disk as something you can build on, since it doesn’t have a surface. It’s just a collection of gas and dust, right?
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Creyeditor »

Dormouse559 wrote: 19 Sep 2024 01:47 What kind of setup are you imagining? At first blush, I wouldn’t think of a protoplanetary disk as something you can build on, since it doesn’t have a surface. It’s just a collection of gas and dust, right?
Right, most kinds of discs and rings in our universe are probably not dense enough to built something on it. So how about a space station in a safe orbit inside a gap in the disc?
TBPO wrote: 18 Sep 2024 17:49
I think it's possible, but I need more data. Is it soft or hard science fiction? What is the level of the cillivization? Also this isn't very similar to a fantasy flat world, but I can't think of better but still 100% realistic idea.
I was thinking if as hard as possible and as advanced as neccessary.
Keenir wrote: 18 Sep 2024 07:05
I would imagine it'd be pretty possible...lots of resources to mine, or filter-feed. :D

Not sure if heat (from the spinning disc) would be an issue...bear in mind i've only seen very simplified images of such discs.
Mining is a good idea. That would give a motivation for such an operation. Heat is something to think about. Maybe some heat could be good? You could maybe use the energy to power the space station. Too cold would be bad, I guess.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by HolyHandGrenade! »

How often do you create new worlds? How do know when it is time to make a new one?
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Post by Creyeditor »

Never, I guess. But that's a personal preference.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by LinguistCat »

HolyHandGrenade! wrote: 02 Oct 2024 18:48 How often do you create new worlds? How do know when it is time to make a new one?
I tend to stick to a few worlds, sometimes reworking them when I have new ideas. But if the ideas I'm having don't fit any of the current worlds I'm working on, but I feel excited or passionate about the new idea, I'll start working on a new world. If it was more of a passing idea, I'll make a note and come back to it later.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by TBPO »

LinguistCat wrote: 04 Oct 2024 19:20
HolyHandGrenade! wrote: 02 Oct 2024 18:48 How often do you create new worlds? How do know when it is time to make a new one?
I tend to stick to a few worlds, sometimes reworking them when I have new ideas. But if the ideas I'm having don't fit any of the current worlds I'm working on, but I feel excited or passionate about the new idea, I'll start working on a new world. If it was more of a passing idea, I'll make a note and come back to it later.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Omzinesý »

Visions1 wrote: 23 Jun 2024 11:01 Firstly, I think you should look at some ancient Near Eastern mythology - Ugarit, Anatolia, and in particular Mesopotamia.

Let's assume the following:
1) In this particular part of your world, it's common that each people has its own god, exclusive to it, and viewed as distinct to all others.
Henotheism, in other words, but a bit more. Big stuff in the Levant and Mesopotamia (at least in state religions).
2) These gods are tangible.
Like, we all agree gravity exists (physicists don't correct me), but we don't see it beyond its effects.
Here, it's a "we can see it" situation. The gods really are stuck-up kings in the sky.

Barring the fact that gods often get into arguments in real-world mythologies for personal reasons (such as Innana and Dumuzid's story) or petty ones (such as Apollo getting Troy destroyed because a woman there didn't dig him), I imagine you're looking for some global reasons.
How about a god who wants this one really good thing for his people, while the other gods disagree? Maybe something groundbreaking, like writing or gunpowder or steam/nuclear power. He simply wants to improve his people's lives - the other gods fear their peoples will be destroyed (or won't like them anymore). Both are very justified, making for a good story.

Maybe they're arguing over who has dibs on a prophet or king or hero with crazy charisma.

Maybe a philosopher proves the existence of the monad, and now the gods are arguing along with their peoples over who's the greatest.

I would make some "other" suggestions, but you guys would look at me like I'm belong in jail. But then again, you're looking for valid reasons to murder somebody, and real mythologies are insane.
I must have missed this answer. It's interesting.
Do you have some interesting source about the religious situation in the Middle-East you would recommend?
My meta-thread: viewtopic.php?f=6&t=5760
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Re: (C&C) Q&A Thread - Quick questions go here

Post by HolyHandGrenade! »

I read that a planet orbiting a red dwarf star might be inhospitable due to solar flares or something like that. Is it plausible for a planet with a radius of ~9200 km 0.1 AU from its star to be tidally locked to its moon, thus protecting a large portion of the planet from solar radiation. How big and close would it have to be? What would the effects be?
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Keenir »

HolyHandGrenade! wrote: 06 Oct 2024 19:37 I read that a planet orbiting a red dwarf star might be inhospitable due to solar flares or something like that. Is it plausible for a planet with a radius of ~9200 km 0.1 AU from its star to be tidally locked to its moon, thus protecting a large portion of the planet from solar radiation. How big and close would it have to be? What would the effects be?
size doesn't matter when it comes to tidal locking. what matters is that the planet has both an atmosphere at least as thick as Earth does, as well as a magnetosphere to protect it.

remember, rare events do happen, like a solar flare touching the Earth's surface, with no harmful effects - it was a few (dozen) thousand years ago, i believe.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by HolyHandGrenade! »

Keenir wrote: 06 Oct 2024 22:20 size doesn't matter when it comes to tidal locking.
I think you misunderstood my question. I am asking about a planet tidally locking to its moon. Of course size matters.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Keenir »

HolyHandGrenade! wrote: 15 Oct 2024 15:33
Keenir wrote: 06 Oct 2024 22:20 size doesn't matter when it comes to tidal locking.
I think you misunderstood my question. I am asking about a planet tidally locking to its moon. Of course size matters.
so...you want a satilite(sp) that stays over a specific region of the planet? we have those around Earth, and they're tiny, relatively speaking...but I don't know how its accomplished, sorry.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Khemehekis »

LinguoFranco wrote: 28 Nov 2021 06:02 I've only created conlangs for human speakers, but I have been wanting to make something for a non-human race, but still close enough to human to have the same speech organs, like elves, for example.

However, I think elvish are overdone for conlangs, and wondering what some other species I could make a language for aside from your stock races (dwarves, orcs, etc.)
It just struck me: Has anyone ever created a conlang for leprechauns?




EDIT: @Keenir, the correct spelling is "satellite".
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Re: (C&C) Q&A Thread - Quick questions go here

Post by HolyHandGrenade! »

Khemehekis wrote: 23 Oct 2024 08:33
LinguoFranco wrote: 28 Nov 2021 06:02 I've only created conlangs for human speakers, but I have been wanting to make something for a non-human race, but still close enough to human to have the same speech organs, like elves, for example.

However, I think elvish are overdone for conlangs, and wondering what some other species I could make a language for aside from your stock races (dwarves, orcs, etc.)
It just struck me: Has anyone ever created a conlang for leprechauns?
Really anything in the “little spirits” class could be fun: leprechauns, imps, brownies, kobolds, goblins, gnomes

Other ideas include demons, angels, teiflings, giants, kelpies, golems, etc
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Visions1 »

I mean, golems can't talk, but a golem sign language would be interesting.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by LinguoFranco »

HolyHandGrenade! wrote: 23 Oct 2024 14:48
Khemehekis wrote: 23 Oct 2024 08:33
LinguoFranco wrote: 28 Nov 2021 06:02 I've only created conlangs for human speakers, but I have been wanting to make something for a non-human race, but still close enough to human to have the same speech organs, like elves, for example.

However, I think elvish are overdone for conlangs, and wondering what some other species I could make a language for aside from your stock races (dwarves, orcs, etc.)
It just struck me: Has anyone ever created a conlang for leprechauns?
Really anything in the “little spirits” class could be fun: leprechauns, imps, brownies, kobolds, goblins, gnomes

Other ideas include demons, angels, teiflings, giants, kelpies, golems, etc
I actually tried creating languages for gnomes and goblins, but never got very far with either of them. The Gnomish language was so long ago back when I was still new to conlanging and didn't really know what I was doing. All that I remember about it was that it has front rounded vowels like /y/, because gnomes come from Germanic folklore and the Germanic languages tend to have those kinds of vowels. I also didn't have particular aesthetic in mind, so I just kinda defaulted to making it pseudo-Germanic.

The Goblin language was weirder, but I never got past the phonology. I remember it had no sibilants. The reasoning being is that goblins, or these ones at least, have fangs, and so sibilants would be difficult for them to pronounce. So, I substituted /s/ with /θ/. It also had ejectives, implosives and at least one pharyngeal.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Creyeditor »

Khemehekis wrote: 23 Oct 2024 08:33
LinguoFranco wrote: 28 Nov 2021 06:02 I've only created conlangs for human speakers, but I have been wanting to make something for a non-human race, but still close enough to human to have the same speech organs, like elves, for example.

However, I think elvish are overdone for conlangs, and wondering what some other species I could make a language for aside from your stock races (dwarves, orcs, etc.)
It just struck me: Has anyone ever created a conlang for leprechauns?
Probably, Irish English plus some Irish Gaelic would be a good start?
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Post by Keenir »

Khemehekis wrote: 23 Oct 2024 08:33EDIT: @Keenir, the correct spelling is "satellite".
thank you.
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Knox Adjacent »

What's some less obvious implications of a reverse Dwemer disappearance, i.e. disappearing in the future and everybody knows it'll happen, just the details aren't known?
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Re: (C&C) Q&A Thread - Quick questions go here

Post by Keenir »

Knox Adjacent wrote: 31 Oct 2024 05:28 What's some less obvious implications of a reverse Dwemer disappearance, i.e. disappearing in the future and everybody knows it'll happen, just the details aren't known?
so...a small-scale Rapture?
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Post by Knox Adjacent »

Basically?
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