Primordia

Discussions about constructed worlds, cultures and any topics related to constructed societies.
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WizardOfWar
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Primordia

Post by WizardOfWar »

The year is 0, you wake up in a cave with no memories of the past. Try to survive and thrive.

Rules:
  • 1. No speak unless constructed in the world
  • 2. No using preexisting knowledge to survive
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HolyHandGrenade!
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Re: Primordia

Post by HolyHandGrenade! »

Is each person a different person in the game, or do we all control the same person? Also, can you define “preexisting knowledge”? Do we know what certain plants or animals are, or what food is, or that other people exist?
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WizardOfWar
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Re: Primordia

Post by WizardOfWar »

HolyHandGrenade! wrote: 11 Jan 2025 23:38 Is each person a different person in the game, or do we all control the same person? Also, can you define “preexisting knowledge”? Do we know what certain plants or animals are, or what food is, or that other people exist?
One person, one character.
preexisting knowledge includes all technological advancements current humanity has
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Re: Primordia

Post by lurker »

((I'm assuming that I am a healthy adult human that is evolved to the point of behavioral modernity. If this is the case:))

I look to see what is around me in the cave.
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Re: Primordia

Post by WizardOfWar »

lurker wrote: 12 Jan 2025 00:59 ((I'm assuming that I am a healthy adult human that is evolved to the point of behavioral modernity. If this is the case:))

I look to see what is around me in the cave.
(yes)
You see many pine trees and the cave you are in.
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Re: Primordia

Post by lurker »

I venture out and investigate the trees.
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Re: Primordia

Post by WizardOfWar »

lurker wrote: 12 Jan 2025 13:56 I venture out and investigate the trees.
They are very tall, And have moss facing you
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Re: Primordia

Post by lurker »

WizardOfWar wrote: 13 Jan 2025 02:57 They are very tall, And have moss facing you
I begin walking in the opposite direction of the moss.
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