Interesting. Indie developer? I haven't played video games in over two decades, so I don't know much about the contemporary ones.
I knew Proto-Taltic didn't have diphthongs. I just meant Hawaiian outfoes Proto-Taltic at having a high vowel-to-consonant ratio.Linguifex wrote:Ah, PTa only had the monophthongs. Any "diphthongs" are sequences of unit vowels in hiatus.Khemehekis wrote: ↑05 Dec 2020 19:43Amazing backstory! Xavante has an equal number of vowels and consonants. If you count the long vowels and diphthongs as separate phonemes, Hawaiian's even Taltickier than Proto-Taltic, though.Linguifex wrote: ↑05 Dec 2020 19:26So Proto-Taltic was devised when a user on the ZBB got a wonderful gleb phonology where vowels outnumbered consonants two-to-one. The only consonants were /t k kʷ s l/ (well, sort of; the allophony rules inadvertently phonemicized a sixth phoneme, /tʷʲ/); other than that, you had your basic ten-vowel system. Grammar-wise, PTa is highly synthetic and basically exclusively prefixing.
Cool! It'll just take a little more work on the conculture to figure this out.Linguifex wrote:I am not sure yet, though that would make sense. Coming from a very mountainous region as they do I could see it.Khemehekis wrote: ↑05 Dec 2020 19:43Beautiful! I was surprised to see "basket" was inalienable. There must be some cultural story behind that. Were the Proto-Talts a people who always walked around with fruit baskets on their heads, perhaps?Linguifex wrote: ↑05 Dec 2020 19:26There was also inalienable possession. Body parts were inalienably possessed, as were the following:
*kɤs "basket"
*tu "home(town)"
*ɯitʲ "soul"
*kitʲʷ "tunic, shirt"
*kʷɔtɔɛtʲ "property, premises"
*ke "voice"
*kulsɯkʷ "meal"
*leɕakʷ "grave"
*ɔɯs "birth"
*ɔkɤlɔ "death"
You're welcome!Linguifex wrote:Seeing this was extremely gratifying. Thank you.Khemehekis wrote: ↑05 Dec 2020 19:43 Always nice to find something that works and make things "click" like a functioning seatbelt. And I've had a lot of fun these past few minutes saying "Ítöð" over and over to myself. It's like Almea or Yeola -- a whole world!
This?Linguifex wrote: OK, so having run things through Shagomir's Planet Calculator:
https://www.reddit.com/r/worldbuilding/ ... formation/
I think I could use that!
Linguifex wrote:- A day on Ítöð is a bit over 26 hours long (the solar day is 26.12 hours; the sidereal day, 26.02).
- A local year is 253.1 local days, or almost 275.5 Earth days.
- Radius and mass are both ~102% that of Earth. Density is 96%; gravity, 98%.
- There's two moons. The inner moon is about 390'000 km from the planet and orbits in 28.12 local days. The outer moon is some 692'000 km from the planet and it orbits in 65.62 local days. This essentially works out to a stable 3:7 resonance, if I read Wikipedia correctly.
- SolStation reports a variability of 10.137 Earth days (or about 9.35 days on Ítöð).