Other Creativity

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Arayaz
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Re: Other Creativity

Post by Arayaz »

Khemehekis wrote: 26 Aug 2024 00:03 Cool, a synaesthetic video! Like Fantasia!
I don't have synaesthesia; the video was partially inspired by John Quijada's stuff. (And partially by the realization that I needed a video to upload it as a video, and didn't want to just have a blank screen the whole time [xD])
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Re: Other Creativity

Post by Khemehekis »

Arayaz wrote: 26 Aug 2024 00:07 I don't have synaesthesia; the video was partially inspired by John Quijada's stuff. (And partially by the realization that I needed a video to upload it as a video, and didn't want to just have a blank screen the whole time [xD])
I wasn't sure whether you had synaesthesia or not. For that matter, I don't know whether the animator behind Fantasia actually had synaesthesia either.

EDIT: Oh wait, now I remember that you answered "neurotypical" on the Conlanger Stereotype Poll.
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Re: Other Creativity

Post by Arayaz »

Khemehekis wrote: 26 Aug 2024 00:09
Arayaz wrote: 26 Aug 2024 00:07 I don't have synaesthesia; the video was partially inspired by John Quijada's stuff. (And partially by the realization that I needed a video to upload it as a video, and didn't want to just have a blank screen the whole time [xD])
I wasn't sure whether you had synaesthesia or not. For that matter, I don't know whether the animator behind Fantasia actually had synaesthesia either.

EDIT: Oh wait, now I remember that you answered "neurotypical" on the Conlanger Stereotype Poll.
That status is questionable at best, but synaesthesia I probably would've noticed, to be fair.
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Re: Other Creativity

Post by Creyeditor »

I wrote a little emo-poem thing-y. CW: suicide (maybe).
Spoiler:
When Lonelyness met Death,
they were not lonely anymore.
And Lonelyness was no more.
I might translate this into Omlueuet at some point.
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Re: Other Creativity

Post by TBPO »

I recently tried to paint, and I painted some paintings with watercolor dye. My style is very simplified and some of my paintings are abstract, but I don't know what style assign to others.
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Re: Other Creativity

Post by lsd »

Creyeditor wrote: 30 Aug 2024 13:40 I wrote a little emo-poem thing-y. CW: suicide (maybe).
Gee, I can't figure out how to personify in 3SDL...
TBPO wrote: 01 Sep 2024 17:38 I recently tried to paint, and I painted some paintings with watercolor dye.
some photos...
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Re: Other Creativity

Post by Reyzadren »

A song from the new album last year:
Anthem of Ascension (soundtrack genre)

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Re: Other Creativity

Post by Khemehekis »

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Re: Other Creativity

Post by Nike_Noor »

sangi39 wrote: 15 Apr 2024 01:05 Finally have the feeling of having my own space (no-one looking over my shoulder), so can make a start on what should end up being a handmade pendulum clock:

Image

The plan at the moment is that it will measure seconds, minutes, hours (both 24 once in a day, and 12 twice in a day, although the set of gears for the latter isn't shown above), days of the week, and then, just for the hell of it, phases of the Moon (although that falls behind by about half an hour ever synodic month

One big thing I wanted was for each thing to be measured with different hands on different faces, so you've got a second hand in the top left, vs. a minute hand in the middle, and hour hand in the top right, etc. which should make it easy to see the gears moving bit by bit in the final design. It does mean it takes up a fair bit of space, as a result (I think it's about 50cm wide and 75cm tall, but I'll be mounting it on a 3m tall wall in the living room, so it being big actually works), but it also means I can keep the gears pretty simple (although that does leave me worried about things like wear)

I'm not 100% sure why but I've chosen to mark the day has having one set of 24 hours as the larger hour marker, which then feeds into a smaller marker for the more typical 12 hour cycle

I did want to try and have sort of feed into a fully geared calendar, that would progress day by day, month by month, and include leap years, but looking at the kinds of gear systems your need for that, I might have to leave that for now


Image

The plan for the moment is to just create a sort of "proof of concept" using card and pins, haha. Using geargenerator.com, the gear ratios should be right, but I just want to get a proper feel for where they all are physically in relation to each other, and how they actually interact, before going back for a redesign that takes depth into account properly (like, how the gears should be mounted within the mechanism to avoid it becoming too deep, but avoiding any overlapping), and then once that's sorted as a kind of "middle stage", start working on something closer to a final version

In earlier stages the gears would probably be solid, but in the final version I would like them to have spokes so that, again, you can see more of what's actually going on. The same would probably be true of any plates, which ideally I'd want to make as narrow as possible, so as to not obscure anything going on behind them


I'm also very aware of my own limitations (time, tools, materials, skill), so while the ideal is for the final version to be made entirely by myself, there's a good chance that at some point I'm going to have to rely on laser-cut parts and hopefully replace those over time



Fantastic idea!💡 Looks great so far.
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Re: Other Creativity

Post by LinguistCat »

I've been trying to figure out how large Helssi colony ships are on both population and physical size levels. So far it looks like a minimum of 1,000 individuals and 190 acres/~0.3 square miles/~0.77 square kilometers, with most of the land and other resources used to produce food. While there are ships that are focused on only producing as much food as possible using an alchemical equivalent to hydroponics, each colony ship is meant to carry food plants and some small food animals as well as the Helssi themselves, so that if they find somewhere to settle down again, people will have the knowledge to produce food and start a basic ecology from the start.

In any case, it's been interesting researching several topics involved with this.
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Re: Other Creativity

Post by sangi39 »

sangi39 wrote: 23 Apr 2024 23:52
sangi39 wrote: 15 Apr 2024 01:05 Finally have the feeling of having my own space (no-one looking over my shoulder), so can make a start on what should end up being a handmade pendulum clock:

It's coming along. I think the gear layout will work, and this should, I think, be what they look like face-on. I'm missing the second gear on the middle right, mirroring the one off to the side on the middle left, but that's I, to start, forgot to make it, and then decided to not make it, just in case I had to mess with the layout a bit, and couldn't keep the symmetry (looking at it, though, I should be able to fit it in, which is quite nice)

Image


I think I've worked out the correct "depth" for each gear, relative to nearby ones, so that the overlapping bits that aren't where teeth should actually meet don't cause the entire mechanism to just jam, so next step is to actually test that out, and see what happens



EDIT: Just realised the "second" gear up in the top left is actually in the wrong place. The next gear along connects to the inner teeth, not the outer teeth


EDIT2 (29th April): Yeah, I had to lose the symmetry in the main gear train. The smaller driving gear attached to the "day of the week" gear (third from the bottom... I should probably label these on diagrams...) has to go at the back of the mounting to connect to the next gear down (second from the bottom), but that means that it (the "day of the week" gear) needs to be moved further away from the gear physically directly above it, which results in the intermediate gear in the gear train (the one physically off to the left) crossing over the central vertical axis, meaning that it can't have a gear directly mirroring it (the clearance is also pretty small around there as well, as it turns out, e.g. half a centimetre between a couple of gears, but that feels manageable)

What I might do to kind of bring it back is have what originally the mirroring go directly behind where it was, and have it take the role of a drive gear with a weight attached, which would make it somewhat central within the gear train, which might be okay. It also means that the pendulum and the weight are both then behind the gear train and the displays, which feels sensible, in case they need fiddling with at all


EDIT3 (1st May): Think I've got something I like. As before, it'll be a case of building up a physical "test" version to make sure the dimensions work out (I mean, they should, it's a really minor change), and then try and make a version that works (at least in principle). Main limitation is still tools, resources, and skills, but I think I'm getting a better feel for the clock in general, and how is should all come together, which is a big step from a month ago when it was still just, effectively, a 2D diagram

Image


EDIT4 (3rd May): So actually trying to produce the "depth" model, I realised that almost every single gear can be directly mounted on a single back board without any overlap (as long as the axles are narrow enough), and all but three gears can be held in place by a single front board (the three that can't all need holding place in the same plane, and have roughly similar surrounding environments, so holding them in place should be fairly easy)

The main problem came from the 12hour and 24 hour hands, with the former needing to be mounted above the latter. I'm fairly certain I can think of a way to do this, but this has lead me to abandoning a distinct 24hour gear, and switch wholly to a single 12hour gear

Strictly speaking, the gear that juts off to the left is a 24hour gear, turning once per day, so I could modify how I want days to be displayed down there, but up in the top right, it'll just be 12 hours, rotating twice per day, which should just be easier to make, probably easier to read since it's what people are actually used to
Not a huge change, but in attempt to a) try and get the whole thing sandwiched behind one back board and one front board, and to switch the top-right 24-hour gear into one 12-hour gear, I had a quick muck about up there, and go this:

Image



On that note:

1) I've hit a definite skill issue which I think might have to be resolved with a 3D printer (wasn't the original plan, but I don't have the space, time, or money, to sink into managing this by hand

2) Wondering if I can tie this into some sort of electrical system. But similar thing as before, I don't know enough about torque and that sort of thing, but that's where, I'd hope, a 3D printer would allow for a bridge between "people online say this" and actual testing
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Re: Other Creativity

Post by eldin raigmore »

LinguistCat wrote: 08 Sep 2024 05:51 I've been trying to figure out how large Helssi colony ships are on both population and physical size levels. So far it looks like a minimum of 1,000 individuals and 190 acres/~0.3 square miles/~0.77 square kilometers, with most of the land and other resources used to produce food. While there are ships that are focused on only producing as much food as possible using an alchemical equivalent to hydroponics, each colony ship is meant to carry food plants and some small food animals as well as the Helssi themselves, so that if they find somewhere to settle down again, people will have the knowledge to produce food and start a basic ecology from the start.

In any case, it's been interesting researching several topics involved with this.
I want to hear more !
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7-Dice Sick Plot Generator (7DSPL)

Post by TBPO »

7-Dice Sick Plot Generator (7DSPL) is plot generator using 6-sided dice.

You can create a story with it with 3 easy steps!
1. Roll each die. Note results.
2. Create a summary, which turn the results into a reasonable whole.
3. Write a story!
Spoiler:
1. START DIE
How your story starts?
1) Conflict (for example a battle).
2) Description of nature.
3) Main Character after a story remind of it.
4) Main Character discovers something (ID).
5) Someone gives Main Character a task.
6) Reroll and add a plot die.

2. GOAL DIE
What's a goal of Main Character?
1) Kill someone.
2) Steal something (ID).
3) Destroy something (ID).
4) RUN!!!
5) Kill a dragon.
6) Reroll and add a plot die.

3. MOTIF DIE
What an inner motivation of Main Character that push story forwards?
1) Shame.
2) Faith.
3) Duty.
4) Fear.
5) Revenge.
6) Reroll 2 times and combine results.

4. & 5. PLOT DICE
What interesting things happen in your story?
1) Magical event.
2) Main Character turns out to be prince.
3) Main Character kills a god.
4) Main Character turns into animal/yinrih/mutant.
5) False ally.
6) Everyone dies.

6. ENDING DIE
How you're story ends?
1) Main Character mutates and kills everyone.
2) Main Character turns out to be evil.
3) Reroll 2 times and combine results.
4) Main Character is tortured to death.
5) Everybody was wrong.
6) Reroll and add a plot die.

7. MAIN CHARACTER DIE
Who is Main Character?
1) Hitman.
2) Totally normal farmer...
3) Templar.
4) Yinrih.
5) Reroll 2 times and combine results.
6) Reroll and add a plot die.

+) ITEM DIE
When you rolled and the result contains (ID), roll for an item.
1) Ancient artifact.
2) Crystal.
3) Elder ring.
4) Magical weapon.
5) Heart of Main Character (literally)
6) Reroll and add a plot die.
You can create your own sick story NOW!!!
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Re: Other Creativity

Post by Khemehekis »

"I Really Hate the Trumpster" -- A Billy Joel parody! NSFW because some of the nicknames include profanity.

Like and subscribe.
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My Kankonian-English dictionary: Now at 105,000 words!

31,416: The number of the conlanging beast!
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Re: Other Creativity

Post by lsd »

DIY idea: Lexember Calendar...
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Re: Other Creativity

Post by lurker »

I bought me a 3D printer. I can now print in all three glorious D's

I'm of course going to try making some LG-related stuff, specifically a drinking bowl and maybe a mockup of a pair of HUD specs.
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Re: Other Creativity

Post by Egerius »

My father also has a 3D printer.
My Amiga's accelerator board still needs a case (preferably something like this or this but with holes for the display, the compact flash cards, and the button), but I don't even know the measurements of that board, or how to secure it inside the prospective case.
Eh, I'll figure something out when I have more brain space.
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Re: Other Creativity

Post by lurker »

Egerius wrote: 05 Dec 2024 20:40 My father also has a 3D printer.
My Amiga's accelerator board still needs a case (preferably something like this or this but with holes for the display, the compact flash cards, and the button), but I don't even know the measurements of that board, or how to secure it inside the prospective case.
Eh, I'll figure something out when I have more brain space.
Standoffs and screws, perhaps?

Vaguely related, but I seem to recall you mentioned having watched the Computer Chronicles at some point. One game I like to play is to take a playlist of all the episodes on YouTube and play them on shuffle. One episode will be extolling the virtues of some newfangled technology, and the next episode there will be from two years later, with one of the hosts commenting that it was a fad that had run its course.

The show as a whole is very illustrative of the cyclical and fad-driven nature of the tech industry. There was an AI fad back in the 80s, yes the 80s, with the tech essentially being a much less powerful version of the neural networks we have now, at least from my uninformed perspective. VR was another flavor of the month from the late 90s. Also you'll notice that Nintendo was always using FOMO and scarcity as a marketing strategy, one episode showed people complaining that they couldn't find the SNES in stock when it was first released.
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Re: Other Creativity

Post by Khemehekis »

I'm just holding onto my iPod. Cannot . . . break . . . it . . .
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Squirrels chase koi . . . chase squirrels

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31,416: The number of the conlanging beast!
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Merry Christmas...

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